For single hits, the note glows for as long as the glow animation lasts, unlike player-controlled notes, which play the note hit animation but freeze at the last frame if the note is held and isn't sustaining. CPU note glows trigger when they hit a note, and the glow animation loops on sustain.
Issues relating to "Kade Engine" are maintained on the bug tracker. Modchart tutorials are found at the github here.) This requires naming the modchart file "a" exactly and coding what you want the arrows to do. You can change how the strums and arrows move. Modcharts (Modcharts originate from NotITG, Taro4012, the NotITG dev, helped in adding modchart support to the Kade Engine.Files Section (not in-game, must be changed in files).Reset All Settings (A way to reset all settings.Lock Weeks (A way to reset all story mode progress without losing all score.Reset All Score (A way to reset all scores on all tracks and weeks.Botplay (A way to toggle botplay to showcase charts.Preload Characters(A way to toggle character loading on engine startup.Optimization (A way to toggle characters, backgrounds, and everything else but notes, to make it feel like a normal rhythm game.).Show All Inputs (An option to toggle if every input is on the accuracy chart.).This score screen shows accuracy in a chart-like form, your final rating, etc.) Toggle Score Screen (An option to toggle the score screen at the end of a song/week.Toggle Miss Sounds (An option to toggle the miss sounds when not hitting a note.).Antialiasing (An option to toggle antialiasing, can improve graphics quality but performance will drop slightly.).Toggle Watermarks (An option to toggle watermarks of the Kade Engine.).Toggle Flashing Lights (An option to change if you can see flashing lights or not.FPS Visibility (An option to change if it is possible to see your FPS or not.).CPU Strums Stay Static/Light Up (An option to change if the CPU's strums light when hitting a note or not.).You cannot enable this option if you have your FPS counter hidden. Rainbow FPS (An option to make the FPS counter flicker with rainbow colors or not.Your NPS only goes up when hitting notes.) Notes Per Second Display (An option to turn on/off the visibility of your NPS.Song Position (An option to change if there is a bar accurately showing the length of the song or not.).Accuracy Visiblity (A way to change if the accuracy is shown on the info bar or not.).StepMania Arrows (A way to change the colors of notes based on quantization, not direction.).Camera Zoom (A way to change how much the camera zooms in when it zooms in.).Distractions and Effects (A way to toggle any stage distractions.).Customize Gameplay (A way to change the position your ratings will be.).Reset Button Off/On (An option to change whether the R key will cause a game over or not.).Instant Respawn Off/On (When enabled, skips the death animation and quickly restarts the song.).Complex is millisecond based while Accurate is rating based.) Accuracy Mode Complex/Accurate (An option to change what your accuracy is dependent on.If set to 1, the scroll speed will be chart dependent.) A way to change the scroll speed of songs without being chart dependent. Scroll Speed (Can be changed numerically, max 10.A way to change the FPS cap in the game.) FPS Cap (Can be changed numerically, min 60, max 300.
A way to change the amount of milliseconds it takes to get a rating.
Unfortunately, due to Week 7 not being open source, fan-developed engines such as Kade's are requirements for many new mods mods that don't often become very hard to play. Unfortunately, vanilla week 6's input system has major flaws, resulting in many input drops usually occurring in fast sections due to being unable to rapidly handle many notes in a short time. Updated versions of the Kade Engine ensure the least input drops, unlike the vanilla pre-week 7 FnF game. Kade Engine overhauls Friday Night Funkin's input system.